

He even did some explorational design work early on in the production. We asked things like, how would technology work for or against these new riders and their dragons? What would a scientific station in the remote wilderness look like? And how would the people who work there live? This new show gave us so many new opportunities for design and stories.ĪWN: Where do your designers find inspiration for new dragon designs?īS: We drew inspiration from the incredible designs of Nico Marlet. The modern setting allowed us to try new and different things with both the designs and the situations the kids find themselves in. For example, the ICARUS station sits on the edge of a giant chasm, much like Berk sat on the edge of Norse cliffs.
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The film’s design language is visible not just in the characters, but also in the world of the series as a whole. And eagle-eyed fans of the films are in for some surprises along the way!ĪWN: How were the character and dragon designs influenced by past shows? What should fans look for that’s new and different?īS: We took our design inspiration from the films, and our team of designers, led by Nadia Vurbenova-Mouri, did an amazing job incorporating those influences into the show. We filled Dragons: The Nine Realms with the action, heart, humor, and adventures that have been exciting Dragons fans for decades.

Tonally, I wanted the show to have the feel of the first film – I wanted it to have beautiful cinematic scale and scope.
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It also meant we would get to watch a whole new cast of riders as they discovered a life-changing secret while also dealing with the struggles modern-day kids face.ĪWN: How did you integrate storytelling style and tone from previous shows into the new series – offering fans what they’ve enjoyed most, while taking them on new journeys?īS: It was important to us that Dragons: The Nine Realms felt like a part of the How To Train Your Dragon world that we’ve all come to know and love. It meant we could open up the world in new exciting ways, and tell new stories. For anyone who wants to know more about how this all came to be, Supervising Producer Beth Sleven has some illuminating answers.ĪWN: How did the idea for the new series come about and what were the key considerations in extending the franchise?īeth Sleven: DreamWorks reached out to me saying they wanted to expand the world of How To Train Your Dragon and bring it into the modern day. In Dragons: The Nine Realms – the latest iteration of DreamWorks Animation’s beloved How to Train Your Dragon franchise – a group of misfit kids uncovers the truth about dragons and where they’ve been hiding for the last millennium or so – but it’s a discovery that could lead to catastrophe if the wrong people find out.įor anyone who’s been longing for more reptilian humor and adventure in their lives, the six-episode CG-animated series, which premiered December 23 on Peacock and Hulu, couldn’t be a better Christmas present.

Of course, this can all change when a geological anomaly opens an immense fissure in the Earth’s surface, and suddenly you’re not only rediscovered, but you have a lot more to worry about than simply being forgotten. One day you’re a renowned, if somewhat problematic, part of your cultural milieu, and then just 1,300 years later, people doubt that you ever really existed.
